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Revizto vs enscape
Revizto vs enscape














#REVIZTO VS ENSCAPE SOFTWARE#

This eliminates costly delays in translation and errors between software tools, which results in substantial time savings,” he says. An SDK called Omniverse Kit is available to help ISVs gives their products a real-time, ray-traced application viewport.Īccording to Andrew Rink, who leads global marketing strategy for AEC and manufacturing at Nvidia, one of the key breakthroughs Omniverse achieves is the ability to move among Revit, Rhino or SketchUp with just one click, “There’s no need for data preparation or decimation to view huge models with supported photorealistic rendering software. In the AEC space, Nvidia has been working very closely with Autodesk, McNeel, Trimble and Epic Games but is also talking to others. He explains that one of the guiding principles is for Independent Software Vendors (ISVs) to add, embellish and do whatever they want to do with it as a platform. Kerris is keen to point out that Nvidia is not looking to make a product out of Omniverse. As one would expect, there’s a big emphasis on high fidelity, ray traced models and the use of photorealistic visualisation much earlier on in the design process. There are live links or ‘Portal connections’ to the major 3D design tools, including SketchUp, Revit, and Rhino, and viz tools 3ds Max and Unreal Engine. “Multiple designers can work on one design at the same time and reviewers can ask for changes in real time,” explains Nvidia CEO Jensen Huang. “And so we started talking with all of the major players from Foster + Partners to KPF to Woods Bagot and we’ve made them into ‘lighthouse’ accounts, meaning that they’re in, and we work with them on a fairly regular basis, about how our development is going, what is important to them, how customers would use things.”Īll of this has led to the development of the Omniverse AEC Experience, which provides firms with a collection of tools designed to improve the conceptual design process. Holodeck was very focused on VR, but laid the foundations for a new, much broader, collaboration platform called Omniverse, which Kerris describes as “Google Docs for your world.” “That was when the team looked at what was working and was not working with Holodeck and decided that, if they standardised around USD, they could take that same approach, but now have an environment of collaboration that comes through this open standard,” explains Kerris. It provided a means of transferring files without importing or exporting, but having it happen live between applications. USD was originally designed for visual effects and animation, but it immediately started to gain traction in other industries. As Richard Kerris, Industry GM for M&E at Nvidia, told AEC Magazine, USD “standardises toolsets and environments and models and all of the things that go into creating an object or an environment.” What was needed was a dynamic way for data to be shared and Nvidia looked to the visual effects industry for inspiration.Īround the same time, Pixar brought out USD (Universal Scene Description), an open framework for the interchange of 3D computer graphics data, specifically focused on collaboration. With distributed teams using many different tools, designs are constantly evolving, and a linear stepped process of import and export wasn’t going to solve the real workflow challenges faced by global AEC firms. The visual quality of the demonstration cars and buildings was stunning, but the 3D models represented a snapshot of a project in time. The platform was designed to bring together architects, designers and stakeholders from anywhere in the world to build and explore projects in a highly realistic, collaborative, and physically simulated VR environment. A few years ago, Nvidia wowed its AEC and manufacturing customers with Holodeck, an experiment in using virtual environments for collaborative workflows.














Revizto vs enscape